units/human-loyalists/spearman.png
units/human-loyalists/spearman.png~CS(50,-20,0)
units/human-loyalists/spearman.png~CS(-300)
units/human-loyalists/spearman.png~R(40)~G(-30)~B(100)
units/human-loyalists/spearman.png~GS()
units/human-loyalists/spearman.png~BW(128)
units/human-loyalists/spearman.png~SEPIA()
units/human-loyalists/spearman.png~NEG()
units/human-loyalists/spearman.png~NEG(128)
units/human-loyalists/spearman.png~NEG(100,-1,255)
units/human-loyalists/spearman.png~PLOT_ALPHA()
units/human-loyalists/spearman.png~WIPE_ALPHA()
units/human-loyalists/spearman.png~SWAP(alpha,green,green)
units/human-loyalists/spearman.png~SWAP(blue,red,green,alpha)
units/human-loyalists/spearman.png~BLEND(255,0,0,0.4)
units/human-loyalists/spearman.png~BLEND(0,0,255,25%)
units/human-loyalists/spearman.png~BL(0)
units/human-loyalists/spearman.png~BL(1)
units/human-loyalists/spearman.png~BL(4)
units/human-loyalists/spearman.png~ROTATE()
units/human-loyalists/spearman.png~ROTATE(90)
units/human-loyalists/spearman.png~ROTATE(180)
units/human-loyalists/spearman.png~ROTATE(270)
units/human-loyalists/spearman.png~ROTATE(-90)
units/human-loyalists/spearman.png~ROTATE(45)
units/human-loyalists/spearman.png~ROTATE(30,8,4)
units/human-loyalists/spearman.png~ROTATE(200)
units/human-loyalists/spearman.png~CROP_TRANSPARENCY()
units/human-loyalists/spearman.png~PAD(5)
units/human-loyalists/spearman.png~PAD(top=3,left=10)
units/human-loyalists/spearman.png~PAD(-5)
units/human-loyalists/spearman.png~BG()
units/human-loyalists/spearman.png~BG(255,255,255,128)
units/human-loyalists/spearman.png~XBRZ(2)
units/human-loyalists/spearman.png~XBRZ(3)
units/human-loyalists/spearman.png~XBRZ(4)
units/human-loyalists/spearman.png~XBRZ(5)
units/human-loyalists/spearman.png~XBRZ(6)
units/monsters/horse/horse-larger.png~CHAN(if((red > green) and (green > blue), red*0.7, red*0.9),if((red > green) and (green > blue), green*0.55, green),if((red > green) and (green > blue), blue*0.8, blue*1.2))
units/human-loyalists/spearman.png~ADJUST_ALPHA(abs(255 - (floor(x / width * 255))))
units/human-loyalists/spearman.png~CHAN(red, green, blue, alpha/2)
units/human-loyalists/spearman.png~CHAN(green - 300)
units/human-loyalists/spearman.png~L(terrain/light/light-concave-2-bl.png)
units/monsters/scorpion/scorpling.png~PAL(b6c8da,9fa9c1,8384a3,5f607f,414c5e,1d2c49>dab6c4,c19fa5,a38583,7f615f,5f414a,491d27)~CS(7,-8,-51)
units/human-loyalists/spearman.png~SCALE(100,90)
units/human-loyalists/spearman.png~SCALE_SHARP(144,144)
units/human-loyalists/spearman.png~SCALE_INTO(50,50)
units/human-loyalists/spearman.png~SCALE(200%)
units/human-loyalists/spearman.png~SCALE_INTO_SHARP(30,100)
units/human-loyalists/spearman.png~O(0.6)
units/human-loyalists/spearman.png~O(40%)
units/human-loyalists/spearman.png~FL()
units/human-loyalists/spearman.png~FL(vert)
units/human-loyalists/spearman.png~FL(horiz,vert)
units/human-loyalists/spearman.png~CROP(10,10,40,30)
units/human-loyalists/spearman.png~CROP(-5,-5,100,100)
units/human-loyalists/spearman.png~CROP(10,10)
units/human-loyalists/spearman.png~MASK(terrain/alphamask.png)
units/human-loyalists/spearman.png~MASK(items/altar.png,5,5)
misc/blank-hex.png~SCALE(144,144)~BLIT(units/human-loyalists/bowman.png~CS(127,0,127),36,36)~BL(5)
icons/ring_gold.png~CROP(4,4,50,50)~GS()~CS(-45,-80,-50)~XBRZ(2)
units/human-loyalists/spearman.png~BLIT(units/human-loyalists/bowman.png,5,5)
units/human-loyalists/spearman.png~BLIT(units/human-loyalists/bowman.png~O(0.5),-10,3)
units/human-loyalists/spearman.png~NO_TOD_SHIFT()~RIGHT()~NOP()
units/human-loyalists/spearman.png~CS(30,0,0)~PAL(f49ac1,3f0016,55002a,690039,7b0045,8c0051,9e005d,b10069,c30074,d6007f,ec008c,ee3d96,ef5ba1,f172ac,f287b6,f6adcd,f8c1d9,fad5e5,fde9f1>00ff00,00ee00,00dd00,00cc00,00bb00,00aa00,009900,008800,007700,006600,005500,004400,003300,002200,001100,00f000,00e000,00d000,00c000)
units/human-loyalists/spearman.png~PAL(f49ac1,3f0016,55002a,690039,7b0045,8c0051,9e005d,b10069,c30074,d6007f,ec008c,ee3d96,ef5ba1,f172ac,f287b6,f6adcd,f8c1d9,fad5e5,fde9f1>00ff00,00ee00,00dd00,00cc00,00bb00,00aa00,009900,008800,007700,006600,005500,004400,003300,002200,001100,00f000,00e000,00d000,00c000)~CS(30,0,0)
